Play friendlies, get the maximum out of trainings

Training in hattrick work like this:

  1. You pick a skill you want to train
  2. Players that have played in that position last week (between last training update and this one) will increase in skill
  3. Some positions are fully compatible with one skillset, some are moderate compatible, some are not compatible
  4. Different skills are harder to increase than others

This means in short tems, if you do not play friendlies, half of your potential training session goes to waste. So play friendlies every week. I know I repeat my previous posts, but this is important.

Training type analysis

Playmaking increases:Playmaking

Position Effect Minimum time
Inner midfielders 100% 8 weeks
Wingers 50% 16 weeks

Short passing increases:Passing

Position Effect Minimum time
Inner midfielders 100% 5,5 weeks
Wingers 100% 5,5 weeks
Forwards 100% 5,5 weeks

Through passes increases:Passing

Position Effect Minimum time
Defenders 100% 6,5 weeks
Inner midfielders 100% 6,5 weeks
Wingers 100% 6,5 weeks

I only mention these for now, as these are the ones important for the long time strategy of building midfielders.

Minimum time

I will get back to your staff shortly, but this indicates the least amount of time from one player increases in skill, till that same players increases again (which is called a pop in hattrick terms). But beware, all skills does not raise the value of the player in the same way. A player popping in playmaking will get you better revenue, than one popping in passing. Hence the difference in time, for balance.

It also assumes that your main coach has a solid training skill, that he has 9 assistants, and that the player is 17 years old. For each year older the player gets, the total time to pop increases by 8%. And the less good your trainer is, the slower they learn. So getting a solid coach will increase your revenue, but will be too costly the first season.

Skill level also matters when discussin pop’ing time. The general rule is this; the lower the current skill, the faster the player will improve. A study of this can be found at: http://www.home.no/frag2/trainingsystem.xls. If it doesn not make sense now, don’t worry. We will come back to training times and details in more detail later. (- Thanks to ErewashValley for imput.)

Summary

I have gone through how training works, who gets training, and at what effect. Now you know enough to look at getting some players which will take the least amount of time to pop. Cause thats where the money is.

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